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Shadowlands dungeons
Shadowlands dungeons










  1. #SHADOWLANDS DUNGEONS HOW TO#
  2. #SHADOWLANDS DUNGEONS UPDATE#

#SHADOWLANDS DUNGEONS UPDATE#

RELATED: Blizzard Hints at Big World of Warcraft Class Changes in Chains of Domination Update Since key use of the cooldown is vital to a warrior's success in endgame content, user Sense of the guild Nurfed has provided details of important boss abilities which can be deflected or reflected in Shadowlands dungeons. Unique to warriors, Spell Reflection reduces magic damage for several seconds and can nullify certain spells or even throw them back at the caster. Nevertheless, they retain utility such as the Battle Shout buff and Spell Reflection. Due to the Shadowlands pre-patch changes, however, warriors aren't the powerhouse meta picks they used to be at the end of Battle for Azeroth. Warriors have been the iconic tank since Classic and a powerful melee DPS after several expansions. While there is a clearly defined meta, players can still bring value to a group with less-represented classes such as warriors.

#SHADOWLANDS DUNGEONS HOW TO#

With a fairly lenient timer and easy to understand bosses SoA is one to look out for on your key hunting journey.Ĭheck out our alternative Hardest Dungeons List here and see how to tackle those dungeons.Though World of Warcraft: Shadowlands players are looking forward to later this year when Patch 9.1 releases, the next few months contain no additional launch content besides upcoming adjustments in 9.0.5. With many veterans and newcomers finally getting tired of the Castle Nathria Raid and PvP, there has never been a better time to level alts and try out different specializations. Not only will they heal each other when one dies, but they’ll also cause immense AOE damage to your group. The three angles should not be pulled together. The only thing to be wary of is the trash before the final boss, Devos. With a careful approach and organized pulling of trash packs, you’ll be fine. If you just run into mob packs gun-ho then you might run into some issues. A slightly tougher ask than the above, SoA can have some tricky affix combinations but the main takeaway is that SoA is easy to handle with CC and interrupts. Just so that you don’t end up stressing out your healer. On higher keys maybe pair up or make sure to save some defensive cooldowns for this phase. The last boss can be a tricky one on grievous, with the group splitting up to tackle a mini-boss. It would be advised to save this section for last just so that you can control the percentage better. One important thing to note about mob percentage in DoS is that the Adenwield section (which ends with the bomb boss) is the one you’ll want to use to get your percentage. The dungeon is also non-linear, so it’s important to know what the plan is at the beginning. That said, DoS got a nerf which added two minutes to the timer meaning many people who missed out will now not only finish the key (thanks to other nerfs) but time the key. De Other SideĭoS was originally considered one of the harder dungeons - with some tricky add pulls and some really hard bosses this used to be one to fear. If you’re careful with pulls, make sure to handle the tricky gargoyle packs then you’ll have no trouble at all. All in all, it’s a pretty simple dungeon. Make sure everyone remains inside the circle on the first boss, stuns on the second, and soaks on the last. Other than that, it’s a pretty simple dungeon. The aim is to be at 80% when engaging the second boss and you’ll be fine. With just one room of mobs after the second boss. By the time you approach the second boss, you’ll easily find yourself at over 85/90% mob progression. HOT is a slightly different dungeon to MoTS, however, as the dungeon is incredibly front-loaded. Much like with MoTS, HOT has become a popular pick for those looking to push keys. So if you’re worried about it or simply don’t trust PUG groups to deal with it correctly, look out for an addon or Weakaura to help you. The only hurdle in MoTS comes from the Haze Maze. The reality is that MoTS is very front-loaded, and lacks the level on consistent roadblocks that make certain dungeons much harder. Most people will say that, if you can get past the first few pulls (prior to the first boss) you’ll be fine. MoTS isn’t majorly impacted by any keys, with bosses being as hard as any other dungeon on Tyrannical weeks and mob packs being fairly forgiving otherwise.Īnother critical aspect to the reason for MoTS being first on this list is that the dungeon lacks any scary moments. In part due to its mostly static layout, which lacks too many variations from attempt to attempt. MoTS has quickly become the easiest and most popular dungeon to push keys with during Shadowlands.












Shadowlands dungeons